using Content.Shared.CCVar;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Client.Graphics;
using Robust.Shared.Configuration;
namespace Content.Client.StatusIcon;
/// <summary>
/// This handles rendering gathering and rendering icons on entities.
/// </summary>
public sealed class StatusIconSystem : SharedStatusIconSystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
private bool _globalEnabled;
private bool _localEnabled;
/// <inheritdoc/>
public override void Initialize()
Subs.CVar(_configuration, CCVars.LocalStatusIconsEnabled, OnLocalStatusIconChanged, true);
Subs.CVar(_configuration, CCVars.GlobalStatusIconsEnabled, OnGlobalStatusIconChanged, true);
}
private void OnLocalStatusIconChanged(bool obj)
_localEnabled = obj;
UpdateOverlayVisible();
private void OnGlobalStatusIconChanged(bool obj)
_globalEnabled = obj;
private void UpdateOverlayVisible()
if (_overlay.RemoveOverlay<StatusIconOverlay>())
return;
if (_globalEnabled && _localEnabled)
_overlay.AddOverlay(new StatusIconOverlay());
public List<StatusIconData> GetStatusIcons(EntityUid uid, MetaDataComponent? meta = null)
var list = new List<StatusIconData>();
if (!Resolve(uid, ref meta))
return list;
if (meta.EntityLifeStage >= EntityLifeStage.Terminating)
var inContainer = (meta.Flags & MetaDataFlags.InContainer) != 0;
var ev = new GetStatusIconsEvent(list, inContainer);
RaiseLocalEvent(uid, ref ev);
return ev.StatusIcons;