using Content.Shared.Alert;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Stop pulling something
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed class StopPulling : IAlertClick
public void AlertClicked(EntityUid player)
var ps = EntitySystem.Get<SharedPullingSystem>();
var playerTarget = ps.GetPulled(player);
if (playerTarget != default && IoCManager.Resolve<IEntityManager>().TryGetComponent(playerTarget, out SharedPullableComponent playerPullable))
ps.TryStopPull(playerPullable);
}