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OldThink/Content.Server/Fluids/Components/BucketComponent.cs

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using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
using Robust.Shared.Player;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Fluids.Components
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{
/// <summary>
/// Can a mop click on this entity and dump its fluids
/// </summary>
[RegisterComponent]
public sealed class BucketComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
public const string SolutionName = "bucket";
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private List<EntityUid> _currentlyUsing = new();
public FixedPoint2 MaxVolume
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{
get =>
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
? solution.MaxVolume
: FixedPoint2.Zero;
set
{
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
{
solution.MaxVolume = value;
}
}
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}
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public FixedPoint2 CurrentVolume => EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
? solution.CurrentVolume
: FixedPoint2.Zero;
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Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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[DataField("sound")]
private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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if (!solutionsSys.TryGetSolution(Owner, SolutionName, out var contents) ||
_currentlyUsing.Contains(eventArgs.Using) ||
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!_entMan.TryGetComponent(eventArgs.Using, out MopComponent? mopComponent) ||
mopComponent.Mopping)
{
return false;
}
if (CurrentVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-bucket-is-empty-message"));
return false;
}
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_currentlyUsing.Add(eventArgs.Using);
// IMO let em move while doing it.
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 1.0f, target: eventArgs.Target)
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{
BreakOnStun = true,
BreakOnDamage = true,
};
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
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_currentlyUsing.Remove(eventArgs.Using);
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if (result == DoAfterStatus.Cancelled || _entMan.Deleted(Owner) || mopComponent.Deleted ||
CurrentVolume <= 0 || !EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, mopComponent.Owner))
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return false;
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//Checks if the mop is empty
if(mopComponent.CurrentVolume == 0)
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{
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// Transfers up to half the mop's available capacity to the mop
// Takes the lower of the mop's available volume and the bucket's current volume.
var transferAmount = FixedPoint2.Min(0.5*mopComponent.AvailableVolume, CurrentVolume);
if (transferAmount == 0)
{
return false;
}
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var mopContents = mopComponent.MopSolution;
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if (mopContents == null)
{
return false;
}
// Transfer solution from the bucket to the mop
// Owner is the bucket being interacted with. contents is the Solution contained by said bucket.
var solution = solutionsSys.SplitSolution(Owner, contents, transferAmount);
if (!solutionsSys.TryAddSolution(mopComponent.Owner, mopComponent.MopSolution, solution))
{
return false; //if the attempt fails
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-wet-message"));
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}
else //if mop is not empty
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{
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//Transfer the mop solution to the bucket
if (mopComponent.MopSolution == null)
return false;
var solutionFromMop = solutionsSys.SplitSolution(mopComponent.Owner, mopComponent.MopSolution, mopComponent.CurrentVolume);
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
if (!solutionsSys.TryAddSolution(Owner, solution, solutionFromMop))
{
return false; //if the attempt fails
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-dry-message"));
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}
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner);
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return true;
}
}
}