2023-07-08 14:08:32 +10:00
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using System.Numerics;
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2023-04-11 17:11:02 -07:00
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using System.Text;
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2022-07-29 14:13:12 +12:00
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using Content.Shared.Damage;
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2022-03-07 21:45:52 -06:00
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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2022-07-10 18:36:53 -07:00
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using Content.Shared.IdentityManagement;
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2023-04-11 17:11:02 -07:00
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using Content.Shared.MedicalScanner;
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2022-07-29 14:13:12 +12:00
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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2022-03-07 21:45:52 -06:00
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namespace Content.Client.HealthAnalyzer.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class HealthAnalyzerWindow : DefaultWindow
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{
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public HealthAnalyzerWindow()
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{
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RobustXamlLoader.Load(this);
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}
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public void Populate(HealthAnalyzerScannedUserMessage msg)
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{
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var text = new StringBuilder();
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var entities = IoCManager.Resolve<IEntityManager>();
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if (msg.TargetEntity != null && entities.TryGetComponent<DamageableComponent>(msg.TargetEntity, out var damageable))
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{
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string entityName = "Unknown";
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if (msg.TargetEntity != null &&
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entities.TryGetComponent<MetaDataComponent>(msg.TargetEntity.Value, out var metaData))
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entityName = Identity.Name(msg.TargetEntity.Value, entities);
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2023-05-07 17:50:37 +10:00
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IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = damageable.DamagePerGroup;
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IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
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text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n");
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2023-07-18 17:13:26 -04:00
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2023-07-25 01:39:09 +03:00
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text.Append($"{Loc.GetString("health-analyzer-window-entity-temperature-text", ("temperature", float.IsNaN(msg.Temperature) ? "N/A" : $"{msg.Temperature - 273f:F1} °C"))}\n");
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2023-07-18 17:13:26 -04:00
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2023-07-25 01:39:09 +03:00
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text.Append($"{Loc.GetString("health-analyzer-window-entity-blood-level-text", ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %"))}\n");
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2023-07-18 17:13:26 -04:00
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2023-01-19 03:56:45 +01:00
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// Damage
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Diseases (#7057)
* Disease system first pass
* Renamed HealthChange
* First working version of diseases (wtf???)
* Fix the cursed yaml initialization
* Pop-Up effect
* Generic status effect
* Create copy of prototype
* CureDiseaseEffect
* Disease resistance
* Spaceacillin
* Nerf spaceacillin now that we know it works
* Sneezing, Coughing, Snoughing
* Fix queuing, prevent future issues
* Disease protection
* Disease outbreak event
* Disease Reagent Cure
* Chem cause disease effect
* Disease artifacts
* Try infect when interacting with diseased
* Diseases don't have to be infectious
* Talking without a mask does a snough
* Temperature cure
* Bedrest
* DiseaseAdjustReagent
* Tweak how disease statuses work to be a bit less shit
* A few more diseases
* Natural immunity (can't get the same disease twice)
* Polished up some diseases, touched up spaceacillin production
* Rebalanced transmission
* Edit a few diseases, make disease cures support a minimum value
* Nitrile gloves, more disease protection sources
* Health scanner shows diseased status
* Clean up disease system
* Traitor item
* Mouth swabs
* Disease diagnoser machine
* Support for clean samples
* Vaccines + fixes
* Pass on disease resistant clothes
* More work on non-infectious diseases & vaccines
* Handle dead bodies
* Added the relatively CBT visualizer
* Pass over diseases and their populators
* Comment stuff
* Readability cleanup
* Add printing sound to diagnoser, fix printing bug
* vaccinator sound, seal up some classes
* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)
* Mirror review
* More review stuff
* More mirror review stuff
* Refactor snoughing
* Redid report creator
* Fix snough messages, new vaccinator sound
* Mirror review naming
* Woops, forgot the artifact
* Add recipes and fills
* Rebalance space cold and robovirus
* Give lizarb disease interaction stuff
* Tweak some stuff and move things around
* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)
* Remove unused reagent
2022-03-13 21:02:55 -04:00
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text.Append($"\n{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
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2022-03-07 21:45:52 -06:00
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HashSet<string> shownTypes = new();
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var protos = IoCManager.Resolve<IPrototypeManager>();
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// Show the total damage and type breakdown for each damage group.
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2023-05-07 17:50:37 +10:00
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foreach (var (damageGroupId, damageAmount) in damagePerGroup)
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{
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2022-08-02 17:04:10 +03:00
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text.Append($"\n{Loc.GetString("health-analyzer-window-damage-group-text", ("damageGroup", Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId)), ("amount", damageAmount))}");
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// Show the damage for each type in that group.
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var group = protos.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (damagePerType.TryGetValue(type, out var typeAmount))
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{
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// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
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if (!shownTypes.Contains(type))
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{
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shownTypes.Add(type);
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2022-08-02 17:04:10 +03:00
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text.Append($"\n- {Loc.GetString("health-analyzer-window-damage-type-text", ("damageType", Loc.GetString("health-analyzer-window-damage-type-" + type)), ("amount", typeAmount))}");
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}
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}
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}
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text.AppendLine();
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}
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Diagnostics.Text = text.ToString();
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2023-07-08 14:08:32 +10:00
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SetSize = new Vector2(250, 600);
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2022-03-07 21:45:52 -06:00
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}
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else
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{
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Diagnostics.Text = Loc.GetString("health-analyzer-window-no-patient-data-text");
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2023-07-08 14:08:32 +10:00
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SetSize = new Vector2(250, 100);
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2022-03-07 21:45:52 -06:00
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}
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}
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}
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}
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