Files
OldThink/Content.Client/Zombies/ZombieSystem.cs

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using System.Linq;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
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namespace Content.Client.Zombies;
public sealed class ZombieSystem : SharedZombieSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(OnGetStatusIcon);
}
private void OnStartup(EntityUid uid, ZombieComponent component, ComponentStartup args)
{
if (HasComp<HumanoidAppearanceComponent>(uid))
return;
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
for (var i = 0; i < sprite.AllLayers.Count(); i++)
{
sprite.LayerSetColor(i, component.SkinColor);
}
}
private void OnGetStatusIcon(EntityUid uid, ZombieComponent component, ref GetStatusIconsEvent args)
{
if (!HasComp<ZombieComponent>(_player.LocalPlayer?.ControlledEntity))
return;
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.ZombieStatusIcon));
}
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}