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OldThink/Content.Server/GameTicking/Rules/Components/NukeOperativeComponent.cs

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using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// This is used for tagging a mob as a nuke operative.
/// </summary>
[RegisterComponent]
public sealed class NukeOperativeComponent : Component
{
/// <summary>
/// Path to antagonist alert sound.
/// </summary>
[DataField("greetSoundNotification")]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}