2023-04-25 20:23:14 -04:00
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using Content.Server.GameTicking.Rules.Components;
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2021-12-21 21:23:29 +01:00
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namespace Content.Server.GameTicking.Rules;
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public abstract class GameRuleSystem<T> : EntitySystem where T : Component
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{
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[Dependency] protected readonly GameTicker GameTicker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<T, GameRuleAddedEvent>(OnGameRuleAdded);
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SubscribeLocalEvent<T, GameRuleStartedEvent>(OnGameRuleStarted);
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SubscribeLocalEvent<T, GameRuleEndedEvent>(OnGameRuleEnded);
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}
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2023-04-25 20:23:14 -04:00
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private void OnGameRuleAdded(EntityUid uid, T component, ref GameRuleAddedEvent args)
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{
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if (!TryComp<GameRuleComponent>(uid, out var ruleData))
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return;
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Added(uid, component, ruleData, args);
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}
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private void OnGameRuleStarted(EntityUid uid, T component, ref GameRuleStartedEvent args)
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{
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if (!TryComp<GameRuleComponent>(uid, out var ruleData))
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return;
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Started(uid, component, ruleData, args);
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}
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private void OnGameRuleEnded(EntityUid uid, T component, ref GameRuleEndedEvent args)
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{
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if (!TryComp<GameRuleComponent>(uid, out var ruleData))
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2023-04-24 16:21:05 +10:00
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return;
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Ended(uid, component, ruleData, args);
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}
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/// <summary>
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/// Called when the gamerule is added
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/// </summary>
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protected virtual void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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}
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2022-07-10 18:48:41 -07:00
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/// <summary>
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/// Called when the gamerule begins
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/// </summary>
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protected virtual void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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}
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/// <summary>
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/// Called when the gamerule ends
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/// </summary>
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protected virtual void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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}
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2023-04-24 16:21:05 +10:00
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/// <summary>
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/// Called on an active gamerule entity in the Update function
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/// </summary>
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protected virtual void ActiveTick(EntityUid uid, T component, GameRuleComponent gameRule, float frameTime)
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{
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<T, GameRuleComponent>();
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while (query.MoveNext(out var uid, out var comp1, out var comp2))
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{
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if (!GameTicker.IsGameRuleActive(uid, comp2))
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continue;
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ActiveTick(uid, comp1, comp2, frameTime);
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}
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}
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}
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