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OldThink/Content.Server/Shuttles/Components/ShuttleComponent.cs

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C#
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using System.Numerics;
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namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
public sealed class ShuttleComponent : Component
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{
[ViewVariables]
public bool Enabled = true;
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[ViewVariables]
public Vector2[] CenterOfThrust = new Vector2[4];
/// <summary>
/// Thrust gets multiplied by this value if it's for braking.
/// </summary>
public const float BrakeCoefficient = 1.5f;
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public const float MaxLinearVelocity = 20f;
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public const float MaxAngularVelocity = 4f;
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/// <summary>
/// The cached thrust available for each cardinal direction
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/// </summary>
[ViewVariables]
public readonly float[] LinearThrust = new float[4];
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/// <summary>
/// The thrusters contributing to each direction for impulse.
/// </summary>
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public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[4];
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/// <summary>
/// The thrusters contributing to the angular impulse of the shuttle.
/// </summary>
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public readonly List<EntityUid> AngularThrusters = new();
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[ViewVariables]
public float AngularThrust = 0f;
/// <summary>
/// A bitmask of all the directions we are considered thrusting.
/// </summary>
[ViewVariables]
public DirectionFlag ThrustDirections = DirectionFlag.None;
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/// <summary>
/// Damping applied to the shuttle's physics component when not in FTL.
/// </summary>
[DataField("linearDamping"), ViewVariables(VVAccess.ReadWrite)]
public float LinearDamping = 0.05f;
[DataField("angularDamping"), ViewVariables(VVAccess.ReadWrite)]
public float AngularDamping = 0.05f;
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}
}