13 lines
287 B
C#
13 lines
287 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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/// <summary>
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/// This is used for entities which cannot move or interact in any way.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class BlockMovementComponent : Component
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{
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}
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