2023-04-29 17:26:18 +10:00
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using Robust.Shared.GameStates;
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2023-04-29 18:35:28 +12:00
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementBodyPartComponent : Component
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{
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[DataField("walkSpeed")]
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public readonly float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
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[DataField("sprintSpeed")]
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public readonly float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
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[DataField("acceleration")]
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public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration;
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}
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