24 lines
859 B
C#
24 lines
859 B
C#
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Radio.Components;
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/// <summary>
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/// Handles intercom ui and is authoritative on the channels an intercom can access.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class IntercomComponent : Component
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{
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/// <summary>
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/// Does this intercom require popwer to function
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/// </summary>
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[DataField("requiresPower"), ViewVariables(VVAccess.ReadWrite)]
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public bool RequiresPower = true;
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/// <summary>
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/// The list of radio channel prototypes this intercom can choose between.
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/// </summary>
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[DataField("supportedChannels", customTypeSerializer: typeof(PrototypeIdListSerializer<RadioChannelPrototype>))]
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public List<string> SupportedChannels = new();
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}
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