using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Interact with to start piloting a shuttle.
/// </summary>
[NetworkedComponent]
public abstract class SharedShuttleConsoleComponent : Component
}
[Serializable, NetSerializable]
public enum ShuttleConsoleUiKey : byte
Key,