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OldThink/Content.Server/GameTicking/GamePreset.cs

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using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameTicking
{
/// <summary>
/// A round-start setup preset, such as which antagonists to spawn.
/// </summary>
public abstract class GamePreset
{
public abstract bool Start(IReadOnlyList<IPlayerSession> players);
public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
}
}