54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
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using System.Linq;
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using Content.Shared;
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using Content.Shared.CCVar;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Localization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
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{
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[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
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SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
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{
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if (args.Cancelled) return;
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if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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{
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args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered"));
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args.Cancel();
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}
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}
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private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, PowerChangedEvent args)
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{
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if (!args.Powered)
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_activatableUISystem.CloseAll(uid);
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}
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}
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}
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