#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction
{
public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
public string Store { get; private set; } = string.Empty;
public override void ExposeData(ObjectSerializer serializer)
base.ExposeData(serializer);
serializer.DataField(this, x => x.Store, "store", string.Empty);
}
public abstract bool EntityValid(IEntity entity);