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OldThink/Content.Server/AI/Utility/Considerations/ActionBlocker/CanMoveCon.cs

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using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.EntitySystems;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
{
public sealed class CanMoveCon : Consideration
{
public CanMoveCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
if (!ActionBlockerSystem.CanMove(self))
{
return 0.0f;
}
return 1.0f;
}
}
}