29 lines
796 B
C#
29 lines
796 B
C#
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#nullable enable
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using Content.Server.GameObjects.Components.PA;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class ParticleAcceleratorPartSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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}
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private static void RotateEvent(RotateEvent ev)
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{
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if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
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{
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part.Rotated();
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}
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}
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}
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}
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