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OldThink/Content.Server/GameObjects/EntitySystems/BaseChargerSystem.cs

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using Content.Server.GameObjects.Components.Power.Chargers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
[UsedImplicitly]
internal class BaseChargerSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(BaseCharger));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
entity.GetComponent<BaseCharger>().OnUpdate(frameTime);
}
}
}
}