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OldThink/Content.Server/GameObjects/EntitySystems/DoorSystem.cs

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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
{
class DoorSystem : EntitySystem
{
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/// <inheritdoc />
public override void Update(float frameTime)
{
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foreach (var comp in ComponentManager.EntityQuery<ServerDoorComponent>())
{
comp.OnUpdate(frameTime);
}
}
}
}