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OldThink/Content.Server/GameObjects/EntitySystems/PowerNetSystem.cs

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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
public class PowerNetSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPowerNetManager _powerNetManager;
#pragma warning restore 649
public override void Update(float frameTime)
{
base.Update(frameTime);
_powerNetManager.Update(frameTime);
}
}
}