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OldThink/Content.Server/GameObjects/EntitySystems/RadioSystem.cs

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using Content.Server.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Content.Server.GameObjects.EntitySystems
{
class RadioSystem : EntitySystem
{
private List<string> _messages;
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(RadioComponent));
_messages = new List<string>();
}
public void SpreadMessage(IEntity source, string message)
{
if (_messages.Contains(message))
{
return;
}
_messages.Add(message);
foreach (var radioEntity in RelevantEntities)
{
var radio = radioEntity.GetComponent<RadioComponent>();
if (radioEntity == source || !radio.RadioOn)
{
continue;
}
radio.Speaker(message);
}
_messages.Remove(message);
}
}
}