17 lines
514 B
C#
17 lines
514 B
C#
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Alerts
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{
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internal class ClientAlertsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClientAlertsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<ClientAlertsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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}
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}
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