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OldThink/Content.Server/Administration/BwoinkSystem.cs

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#nullable enable
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Network;
using Robust.Server.Player;
using Robust.Shared.IoC;
namespace Content.Server.Administration
{
[UsedImplicitly]
public class BwoinkSystem : SharedBwoinkSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
base.OnBwoinkTextMessage(message, eventArgs);
var senderSession = (IPlayerSession) eventArgs.SenderSession;
// TODO: Sanitize text?
// Confirm that this person is actually allowed to send a message here.
if ((senderSession.UserId != message.ChannelId) && (_adminManager.GetAdminData(senderSession) == null))
{
// Unauthorized bwoink (log?)
return;
}
var msg = new BwoinkTextMessage(message.ChannelId, senderSession.UserId, $"{senderSession.Name}: {message.Text}");
LogBwoink(msg);
var targets = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
// Admins
foreach (var channel in targets)
RaiseNetworkEvent(msg, channel);
// And involved player
if (_playerManager.TryGetSessionById(message.ChannelId, out var session))
if (!targets.Contains(session.ConnectedClient))
RaiseNetworkEvent(msg, session.ConnectedClient);
}
}
}