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OldThink/Content.Server/DeviceNetwork/DeviceNetworkSystem.cs

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440 B
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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
2021-06-09 22:19:39 +02:00
namespace Content.Server.DeviceNetwork
{
[UsedImplicitly]
internal sealed class DeviceNetworkSystem : EntitySystem
{
[Dependency] private readonly IDeviceNetwork _network = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_network.Update();
}
}
}