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OldThink/Content.Server/Flash/Components/FlashImmunityComponent.cs

18 lines
499 B
C#
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using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Flash.Components
{
[RegisterComponent, Friend(typeof(FlashSystem))]
public class FlashImmunityComponent : Component
{
public override string Name => "FlashImmunity";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}
}