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OldThink/Content.Server/Power/EntitySystems/PowerReceiverSystem.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Power.EntitySystems
{
public sealed class PowerReceiverSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ApcPowerReceiverComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
}
private static void BodyTypeChanged(
EntityUid uid,
ApcPowerReceiverComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.AnchorUpdate();
}
}
}