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OldThink/Content.Server/Storage/Components/IStorageComponent.cs

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Massive Namespace Cleanup (#3120) * Engine namespace changes. * Automated remove redundant using statements. * Simplified Graphics namespace. * Apparently the container system stores full type names in the map file.😞 This updates those names. * API Changes to LocalizationManager.LoadCulture. * Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
using Robust.Shared.GameObjects;
Storage system refactor & map init. * Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Server.Storage.Components
Storage system refactor & map init. * Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
{
public interface IStorageComponent
{
bool Remove(IEntity entity);
bool Insert(IEntity entity);
bool CanInsert(IEntity entity);
}
}
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