2021-07-17 02:37:09 +02:00
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using Content.Shared.Actions.Components;
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2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-12-13 14:28:20 -08:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Shared.Actions
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2020-12-13 14:28:20 -08:00
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{
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/// <summary>
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/// Evicts action states with expired cooldowns.
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/// </summary>
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public class SharedActionSystem : EntitySystem
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{
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private const float CooldownCheckIntervalSeconds = 10;
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private float _timeSinceCooldownCheck;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timeSinceCooldownCheck += frameTime;
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if (_timeSinceCooldownCheck < CooldownCheckIntervalSeconds) return;
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2021-09-28 13:35:29 +02:00
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foreach (var comp in EntityManager.EntityQuery<SharedActionsComponent>(false))
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2020-12-13 14:28:20 -08:00
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{
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comp.ExpireCooldowns();
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}
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_timeSinceCooldownCheck -= CooldownCheckIntervalSeconds;
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}
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}
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}
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