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OldThink/Content.Shared/Administration/Menu/AdminMenuPlayerListMessage.cs

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C#
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using System.Collections.Generic;
using System.Diagnostics;
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Administration.Menu
{
public class AdminMenuPlayerListMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public List<PlayerInfo> PlayersInfo = new();
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var count = buffer.ReadInt32();
PlayersInfo.Clear();
for (var i = 0; i < count; i++)
{
var username = buffer.ReadString();
var characterName = buffer.ReadString();
var antag = buffer.ReadBoolean();
var uid = buffer.ReadEntityUid();
PlayersInfo.Add(new PlayerInfo(username, characterName, antag, uid));
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(PlayersInfo.Count);
foreach (var player in PlayersInfo)
{
buffer.Write(player.Username);
buffer.Write(player.CharacterName);
buffer.Write(player.Antag);
buffer.Write(player.EntityUid);
}
}
public record PlayerInfo(string Username, string CharacterName, bool Antag, EntityUid EntityUid);
}
}