Files
OldThink/Content.Shared/DeviceNetwork/Systems/SharedNetworkConfiguratorSystem.cs

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using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork;
public abstract class SharedNetworkConfiguratorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentGetState>(GetNetworkConfiguratorState);
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentHandleState>(HandleNetworkConfiguratorState);
}
private void GetNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentGetState args)
{
args.State = new NetworkConfiguratorComponentState(comp.ActiveDeviceList);
}
private void HandleNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentHandleState args)
{
if (args.Current is not NetworkConfiguratorComponentState state)
{
return;
}
comp.ActiveDeviceList = state.ActiveDeviceList;
}
}
[Serializable, NetSerializable]
public sealed class ManualDeviceListSyncMessage : BoundUserInterfaceMessage
{
public ManualDeviceListSyncMessage(EntityUid? device, HashSet<EntityUid>? devices)
{
Device = device;
Devices = devices;
}
public EntityUid? Device { get; }
public HashSet<EntityUid>? Devices { get; }
}
public sealed class ClearAllOverlaysEvent : InstantActionEvent
{
}