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OldThink/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl

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## General stuff
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ui-options-title = Game Options
ui-options-tab-graphics = Graphics
ui-options-tab-controls = Controls
ui-options-tab-audio = Audio
ui-options-apply = Apply
ui-options-reset-all = Reset All
## Audio menu
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ui-options-master-volume = Master Volume:
ui-options-ambient-hum = Ambient Hum
ui-options-lobby-music = Lobby Music
ui-options-volume-label = Volume
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ui-options-volume-percent = { TOSTRING($volume, "P0") }
## Graphics menu
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ui-options-vsync = VSync
ui-options-fullscreen = Fullscreen
ui-options-lighting-label = Lighting Quality:
ui-options-lighting-very-low = Very Low
ui-options-lighting-low = Low
ui-options-lighting-medium = Medium
ui-options-lighting-high = High
ui-options-scale-label = UI Scale:
ui-options-scale-auto = Automatic ({ TOSTRING($scale, "P0") })
ui-options-scale-75 = 75%
ui-options-scale-100 = 100%
ui-options-scale-125 = 125%
ui-options-scale-150 = 150%
ui-options-scale-175 = 175%
ui-options-scale-200 = 200%
ui-options-hud-theme = HUD Theme:
ui-options-hud-theme-default = Default
ui-options-hud-theme-modernized = Modernized
ui-options-hud-theme-classic = Classic
ui-options-vp-stretch = Stretch viewport to fit game window
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ui-options-vp-scale = Fixed viewport scale: x{ $scale }
ui-options-vp-integer-scaling = Prefer integer scaling (might cause black bars/clipping)
ui-options-vp-integer-scaling-tooltip = If this option is enabled, the viewport will be scaled using an integer value
at specific resolutions. While this results in crisp textures, it also often
means that black bars appear at the top/bottom of the screen or that part
of the viewport is not visible.
ui-options-vp-low-res = Low-resolution viewport
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## Controls menu
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ui-options-binds-reset-all = Reset ALL keybinds
ui-options-binds-explanation = Click to change binding, right-click to clear
ui-options-unbound = Unbound
ui-options-bind-reset = Reset
ui-options-key-prompt = Press a key...
ui-options-header-movement = Movement
ui-options-header-interaction-basic = Basic Interaction
ui-options-header-interaction-adv = Advanced Interaction
ui-options-header-ui = User Interface
ui-options-header-misc = Miscellaneous
ui-options-header-hotbar = Hotbar
ui-options-header-map-editor = Map Editor
ui-options-header-dev = Development
ui-options-function-move-up = Move Up
ui-options-function-move-left = Move Left
ui-options-function-move-down = Move Down
ui-options-function-move-right = Move Right
ui-options-function-walk = Walk
ui-options-function-use = Use
ui-options-function-wide-attack = Wide attack
ui-options-function-activate-item-in-hand = Activate item in hand
ui-options-function-activate-item-in-world = Activate item in world
ui-options-function-drop = Drop item
ui-options-function-examine-entity = Examine
ui-options-function-swap-hands = Swap hands
ui-options-function-smart-equip-backpack = Smart-equip to backpack
ui-options-function-smart-equip-belt = Smart-equip to belt
ui-options-function-throw-item-in-hand = Throw item
ui-options-function-try-pull-object = Pull object
ui-options-function-move-pulled-object = Move pulled object
ui-options-function-release-pulled-object = Release pulled object
ui-options-function-point = Point at location
Chairbender Chat (#3794) * #272 restructure and restyle chat line edit section * #272 no arrow, actually change id on channel changer * #272 nice round chat channel picker * #272 add chat channel selection logic, and auto-select when a prefix is entered * #272 consistent width of chat channel btn * #272 only show admin channel filter if asay perms * #272 add tutorial info on chat prefixes * #272 added chat filter button * #272 added chat filter button * #272 WIP on filter popup * #272 fix filter popup pressed / unpressed logic * #272 fix filter popup positioning and layout * #272 WIP channel filter logic * #272 WIP channel filter logic * #272 WIP refactoring how chatbox / manager manages available filters and channels to send on * #272 WIP implementing filtering UI / logic and refactoring how chat UI is managed * #272 fix various bugs with new chat filter / selector logic * #272 remove outdated todos * #272 WIP working chat window resize * #272 bounded chatbox resizing * #272 alertUI moves with resized chat * #272 WIP making alertUI not be too large when changing size / UIScale * #272 WIP fixing window / uiscale adjustment * #272 WIP hacky approach for resizing, will try another approach * #272 implement hacky approach for bounded chat resize * #272 no resizing of lobby chat * #272 WIP adding unread marker to chat filters * #272 basic working unread chat message indicators * #272 WIP adding horizontal channel selector items * #272 horizontal channel selector popup * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 wip trying to add tests for chatbox * #272 remove test, not really possible with current system * #272 merge latest * #272 merge latest * #272 fix csproj changes * It works if you disable the lobby * Fixes lobby chat * Adds more channel focusses * Channel cycler * Address review * Address nitpicks * Address more of the review * Fix chat post-viewport * Finalize review stuff Co-authored-by: chairbender <kwhipke1@gmail.com> Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 18:39:39 -05:00
ui-options-function-focus-chat-input-window = Focus chat
ui-options-function-focus-local-chat-window = Focus chat (IC)
ui-options-function-focus-radio-window = Focus chat (Radio)
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ui-options-function-focus-ooc-window = Focus chat (OOC)
Chairbender Chat (#3794) * #272 restructure and restyle chat line edit section * #272 no arrow, actually change id on channel changer * #272 nice round chat channel picker * #272 add chat channel selection logic, and auto-select when a prefix is entered * #272 consistent width of chat channel btn * #272 only show admin channel filter if asay perms * #272 add tutorial info on chat prefixes * #272 added chat filter button * #272 added chat filter button * #272 WIP on filter popup * #272 fix filter popup pressed / unpressed logic * #272 fix filter popup positioning and layout * #272 WIP channel filter logic * #272 WIP channel filter logic * #272 WIP refactoring how chatbox / manager manages available filters and channels to send on * #272 WIP implementing filtering UI / logic and refactoring how chat UI is managed * #272 fix various bugs with new chat filter / selector logic * #272 remove outdated todos * #272 WIP working chat window resize * #272 bounded chatbox resizing * #272 alertUI moves with resized chat * #272 WIP making alertUI not be too large when changing size / UIScale * #272 WIP fixing window / uiscale adjustment * #272 WIP hacky approach for resizing, will try another approach * #272 implement hacky approach for bounded chat resize * #272 no resizing of lobby chat * #272 WIP adding unread marker to chat filters * #272 basic working unread chat message indicators * #272 WIP adding horizontal channel selector items * #272 horizontal channel selector popup * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 wip trying to add tests for chatbox * #272 remove test, not really possible with current system * #272 merge latest * #272 merge latest * #272 fix csproj changes * It works if you disable the lobby * Fixes lobby chat * Adds more channel focusses * Channel cycler * Address review * Address nitpicks * Address more of the review * Fix chat post-viewport * Finalize review stuff Co-authored-by: chairbender <kwhipke1@gmail.com> Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 18:39:39 -05:00
ui-options-function-focus-admin-chat-window = Focus chat (Admin)
Chat improvements. (#4283) * UI is an abbreviation, in XAML. * Chat improvements. Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button. Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything. Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to). Channel focusing keys now match the QWERTY key codes. Deadchat works now. Console can no longer be selected as a chat channel, but you can still use it with the / prefix. Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere. Main chat box control uses XAML now. General cleanup. Added focus hotkeys for deadchat/console. Also added prefix for deadchat. Local chat is mapped to deadchat when a ghost. Probably more stuff I can't think of right now. * Add preferred channel system to chat box to automatically select local. I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it. * Move chatbox resizing and all that to a subclass. Refine preferred channel & deadchat mapping code further. * Don't do prefixes for channels you don't have access to. * Change format on channel select popup. * Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
ui-options-function-focus-dead-chat-window = Focus chat (Dead)
ui-options-function-focus-console-chat-window = Focus chat (Console)
Chairbender Chat (#3794) * #272 restructure and restyle chat line edit section * #272 no arrow, actually change id on channel changer * #272 nice round chat channel picker * #272 add chat channel selection logic, and auto-select when a prefix is entered * #272 consistent width of chat channel btn * #272 only show admin channel filter if asay perms * #272 add tutorial info on chat prefixes * #272 added chat filter button * #272 added chat filter button * #272 WIP on filter popup * #272 fix filter popup pressed / unpressed logic * #272 fix filter popup positioning and layout * #272 WIP channel filter logic * #272 WIP channel filter logic * #272 WIP refactoring how chatbox / manager manages available filters and channels to send on * #272 WIP implementing filtering UI / logic and refactoring how chat UI is managed * #272 fix various bugs with new chat filter / selector logic * #272 remove outdated todos * #272 WIP working chat window resize * #272 bounded chatbox resizing * #272 alertUI moves with resized chat * #272 WIP making alertUI not be too large when changing size / UIScale * #272 WIP fixing window / uiscale adjustment * #272 WIP hacky approach for resizing, will try another approach * #272 implement hacky approach for bounded chat resize * #272 no resizing of lobby chat * #272 WIP adding unread marker to chat filters * #272 basic working unread chat message indicators * #272 WIP adding horizontal channel selector items * #272 horizontal channel selector popup * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 wip trying to add tests for chatbox * #272 remove test, not really possible with current system * #272 merge latest * #272 merge latest * #272 fix csproj changes * It works if you disable the lobby * Fixes lobby chat * Adds more channel focusses * Channel cycler * Address review * Address nitpicks * Address more of the review * Fix chat post-viewport * Finalize review stuff Co-authored-by: chairbender <kwhipke1@gmail.com> Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 18:39:39 -05:00
ui-options-function-cycle-chat-channel-forward = Cycle channel (Forward)
ui-options-function-cycle-chat-channel-backward = Cycle channel (Backward)
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ui-options-function-open-character-menu = Open character menu
ui-options-function-open-context-menu = Open context menu
ui-options-function-open-crafting-menu = Open crafting menu
ui-options-function-open-inventory-menu = Open inventory
ui-options-function-open-info = Open server info
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ui-options-function-open-abilities-menu = Open action menu
ui-options-function-open-entity-spawn-window = Open entity spawn menu
ui-options-function-open-sandbox-window = Open sandbox menu
ui-options-function-open-tile-spawn-window = Open tile spawn menu
ui-options-function-open-admin-menu = Open admin menu
ui-options-function-take-screenshot = Take screenshot
ui-options-function-take-screenshot-no-ui = Take screenshot (without UI)
ui-options-function-editor-place-object = Place object
ui-options-function-editor-cancel-place = Cancel placement
ui-options-function-editor-grid-place = Place in grid
ui-options-function-editor-line-place = Place line
ui-options-function-editor-rotate-object = Rotate
ui-options-function-open-abilities-menu = Open action menu
ui-options-function-show-debug-console = Open Console
ui-options-function-show-debug-monitors = Show Debug Monitors
ui-options-function-hide-ui = Hide UI
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ui-options-function-hotbar1 = Hotbar slot 1
ui-options-function-hotbar2 = Hotbar slot 2
ui-options-function-hotbar3 = Hotbar slot 3
ui-options-function-hotbar4 = Hotbar slot 4
ui-options-function-hotbar5 = Hotbar slot 5
ui-options-function-hotbar6 = Hotbar slot 6
ui-options-function-hotbar7 = Hotbar slot 7
ui-options-function-hotbar8 = Hotbar slot 8
ui-options-function-hotbar9 = Hotbar slot 9
ui-options-function-hotbar0 = Hotbar slot 0
ui-options-function-loadout1 = Hotbar Loadout 1
ui-options-function-loadout2 = Hotbar Loadout 2
ui-options-function-loadout3 = Hotbar Loadout 3
ui-options-function-loadout4 = Hotbar Loadout 4
ui-options-function-loadout5 = Hotbar Loadout 5
ui-options-function-loadout6 = Hotbar Loadout 6
ui-options-function-loadout7 = Hotbar Loadout 7
ui-options-function-loadout8 = Hotbar Loadout 8
Chat improvements. (#4283) * UI is an abbreviation, in XAML. * Chat improvements. Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button. Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything. Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to). Channel focusing keys now match the QWERTY key codes. Deadchat works now. Console can no longer be selected as a chat channel, but you can still use it with the / prefix. Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere. Main chat box control uses XAML now. General cleanup. Added focus hotkeys for deadchat/console. Also added prefix for deadchat. Local chat is mapped to deadchat when a ghost. Probably more stuff I can't think of right now. * Add preferred channel system to chat box to automatically select local. I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it. * Move chatbox resizing and all that to a subclass. Refine preferred channel & deadchat mapping code further. * Don't do prefixes for channels you don't have access to. * Change format on channel select popup. * Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
ui-options-function-loadout9 = Hotbar Loadout 9