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OldThink/Content.Server/Administration/Commands/AGhost.cs

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using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
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using Content.Server.Players;
using Content.Shared.Administration;
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using Content.Shared.Ghost;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IConsoleCommand
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{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
var player = shell.Player as IPlayerSession;
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if (player == null)
{
shell.WriteLine("Nah");
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return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("You can't ghost here!");
return;
}
if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent<GhostComponent>())
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{
player.ContentData()!.Mind?.UnVisit();
return;
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}
var canReturn = mind.CurrentEntity != null;
var ghost = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
?? EntitySystem.Get<GameTicker>().GetObserverSpawnPoint());
if (canReturn)
{
ghost.Name = mind.CharacterName ?? string.Empty;
mind.Visit(ghost);
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}
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost);
}
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var comp = ghost.GetComponent<GhostComponent>();
EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(comp, canReturn);
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}
}
}