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OldThink/Content.Server/Chemistry/EntitySystems/SolutionAreaEffectSystem.cs

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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.ReactionEffects;
using Content.Shared.Chemistry.Reaction;
using JetBrains.Annotations;
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namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class SolutionAreaEffectSystem : EntitySystem
{
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionAreaEffectComponent, ReactionAttemptEvent>(OnReactionAttempt);
}
public override void Update(float frameTime)
{
foreach (var inception in EntityManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
{
inception.InceptionUpdate(frameTime);
}
}
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private void OnReactionAttempt(EntityUid uid, SolutionAreaEffectComponent component, ReactionAttemptEvent args)
{
if (args.Solution.Name != SolutionAreaEffectComponent.SolutionName)
return;
// Prevent smoke/foam fork bombs (smoke creating more smoke).
foreach (var effect in args.Reaction.Effects)
{
if (effect is AreaReactionEffect)
{
args.Cancel();
return;
}
}
}
}
}