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OldThink/Content.Server/Headset/HeadsetSystem.cs

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using Content.Shared.Examine;
using Content.Shared.Radio;
using Robust.Shared.Prototypes;
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namespace Content.Server.Headset
{
public sealed class HeadsetSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HeadsetComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(EntityUid uid, HeadsetComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
// args.PushMarkup(Loc.GetString("examine-radio-frequency", ("frequency", component.BroadcastFrequency)));
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args.PushMarkup(Loc.GetString("examine-headset"));
foreach (var id in component.Channels)
{
if (id == "Common") continue;
var proto = _protoManager.Index<RadioChannelPrototype>(id);
args.PushMarkup(Loc.GetString("examine-headset-channel",
("color", proto.Color),
("key", proto.KeyCode),
("id", proto.LocalizedName),
("freq", proto.Frequency)));
}
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args.PushMarkup(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
}
}
}