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OldThink/Content.Server/Kitchen/Components/ReagentGrinderComponent.cs

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using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Kitchen.Components;
using Content.Shared.Sound;
using Robust.Shared.Containers;
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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namespace Content.Server.Kitchen.Components
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
/// <summary>
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
/// it contained, juice an apple and get "apple juice".
/// </summary>
[RegisterComponent]
public sealed class ReagentGrinderComponent : SharedReagentGrinderComponent
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{
/// <summary>
/// Can be null since we won't always have a beaker in the grinder.
/// </summary>
[ViewVariables] public Solution? BeakerSolution;
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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/// <summary>
/// Contains the things that are going to be ground or juiced.
/// </summary>
[ViewVariables] public Container Chamber = default!;
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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/// <summary>
/// Is the machine actively doing something and can't be used right now?
/// </summary>
public bool Busy;
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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//YAML serialization vars
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] public int StorageCap = 16;
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] public int WorkTime = 3500; //3.5 seconds, completely arbitrary for now.
[DataField("clickSound")] public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[DataField("grindSound")] public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
[DataField("juiceSound")] public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
[DataField("beakerSlot")]
public ItemSlot BeakerSlot = new();
Rerun of "Add Reagent Grinder/Juicer" (#2570) * commit skeleton reagent grinder component * add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites * implement much more of the grinder ui functionality * get more use out of hasbeaker bool * complete wiring up most of the chamber/beaker UI controls * remove whitelist prototype id. add grindable tag component * add juiceable component * rename boolparam to be clearer * more juice * add some juice reagents and apply them to their drink prototypes * re add glassyellow * implement juicing and results * add time delay to grindjuice * add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too * interface has clear indication of currennt operation, and busy status * add ReagentGrinder to Client ignnored components * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * implemennt sloth changes * fix isbusy * Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes * unsubscribe from messages on remove + fix xmlcomment * fix bounding box * Add these to dictionary * Add these to client ignore * Whitespace and unneeded import fixes * tommy's toes * Where'd these newlines come from * power * improve bounding box * Check power better & show contents when beaker is ejected * check power here * Disable eject buttons when running * improve comments * readwrite for viewvars on work time and capacity * Address most of Sloth's reviews * Make this cleaner * add grindablecomponent to motherfucking everything * Fix reviews * some more null suppressions * remove unused random field Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com> Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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}
}