Files
OldThink/Content.Shared/Blocking/BlockingUserSystem.cs

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using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.Blocking;
public sealed class BlockingUserSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly BlockingSystem _blockingSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlockingUserComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
SubscribeLocalEvent<BlockingUserComponent, AnchorStateChangedEvent>(OnAnchorChanged);
}
private void OnAnchorChanged(EntityUid uid, BlockingUserComponent component, ref AnchorStateChangedEvent args)
{
if (!args.Anchored)
return;
if (TryComp<BlockingComponent>(component.BlockingItem, out var blockComp) && blockComp.IsBlocking)
{
_blockingSystem.StopBlocking(component.BlockingItem.Value, blockComp, uid);
}
}
private void OnDamageChanged(EntityUid uid, BlockingUserComponent component, DamageChangedEvent args)
{
if (component.BlockingItem != null)
{
RaiseLocalEvent(component.BlockingItem.Value, args);
}
}
private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
{
if (TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
{
if (_proto.TryIndex(blockingComponent.PassiveBlockDamageModifer, out DamageModifierSetPrototype? passiveblockModifier) && !blockingComponent.IsBlocking)
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, passiveblockModifier);
if (_proto.TryIndex(blockingComponent.ActiveBlockDamageModifier, out DamageModifierSetPrototype? activeBlockModifier) && blockingComponent.IsBlocking)
{
args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, activeBlockModifier);
SoundSystem.Play(blockingComponent.BlockSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, AudioHelpers.WithVariation(0.2f));
}
}
}
}