15 lines
379 B
C#
15 lines
379 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Added to someone using a jetpack for movement purposes
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class JetpackUserComponent : Component
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{
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public float Acceleration = 1f;
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public float Friction = 0.3f;
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public float WeightlessModifier = 1.2f;
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}
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