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OldThink/Content.Client/Paper/UI/PaperSystem.cs

30 lines
902 B
C#
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using Robust.Client.GameObjects;
using static Content.Shared.Paper.SharedPaperComponent;
namespace Content.Client.Paper;
public sealed class PaperSystem : VisualizerSystem<PaperVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.Component.TryGetData(PaperVisuals.Status , out PaperStatus writingStatus))
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (args.Component.TryGetData(PaperVisuals.Stamp, out string stampState))
{
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
}
}
public enum PaperVisualLayers
{
Stamp,
Writing
}