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OldThink/Content.Client/GameObjects/Components/Storage/StorageVisualizer2D.cs

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using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Storage
{
public sealed class StorageVisualizer2D : AppearanceVisualizer
{
private string _stateOpen;
private string _stateClosed;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state_open", out var child))
{
_stateOpen = child.AsString();
}
if (node.TryGetNode("state_closed", out child))
{
_stateClosed = child.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
component.TryGetData(StorageVisuals.Open, out bool open);
sprite.LayerSetState(StorageVisualLayers.Door, open ? _stateOpen : _stateClosed);
}
}
public enum StorageVisualLayers
{
Door
}
}