2021-07-24 13:42:05 +02:00
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using System.Threading;
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2021-12-20 15:17:40 +01:00
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using Content.Server.Administration.Logs;
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using Content.Server.Construction;
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2022-01-15 03:26:37 +01:00
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using Content.Server.Power.Components;
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2021-07-24 13:42:05 +02:00
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using Content.Server.Power.EntitySystems;
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2022-07-09 13:46:11 +10:00
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using Content.Server.Projectiles;
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using Content.Server.Projectiles.Components;
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2021-07-04 18:11:52 +02:00
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using Content.Server.Singularity.Components;
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2021-10-29 00:29:19 +13:00
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using Content.Server.Storage.Components;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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2021-09-26 15:18:45 +02:00
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using Content.Shared.Popups;
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using Content.Shared.Singularity.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics;
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2022-09-14 17:26:26 +10:00
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timing.Timer;
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2021-07-04 18:11:52 +02:00
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namespace Content.Server.Singularity.EntitySystems
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{
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[UsedImplicitly]
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public sealed class EmitterSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ProjectileSystem _projectile = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
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SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<EmitterComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<EmitterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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}
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private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
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{
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_popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
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("target", component.Owner)), uid, args.User);
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return;
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}
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if (EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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{
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if (!component.IsOn)
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{
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SwitchOn(component);
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_popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
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("target", component.Owner)), uid, args.User);
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}
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else
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{
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SwitchOff(component);
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_popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
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("target", component.Owner)), uid, args.User);
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}
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_adminLogger.Add(LogType.Emitter,
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component.IsOn ? LogImpact.Medium : LogImpact.High,
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$"{ToPrettyString(args.User):player} toggled {ToPrettyString(uid):emitter}");
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
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("target", component.Owner)), uid, args.User);
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}
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}
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private void ReceivedChanged(
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EntityUid uid,
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EmitterComponent component,
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ref PowerConsumerReceivedChanged args)
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{
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if (!component.IsOn)
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{
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return;
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}
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if (args.ReceivedPower < args.DrawRate)
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{
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PowerOff(component);
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}
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else
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{
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PowerOn(component);
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}
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}
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private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
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{
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var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
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var fireRateRating = args.PartRatings[component.MachinePartFireRate];
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component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
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component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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}
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private void OnUpgradeExamine(EntityUid uid, EmitterComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
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// TODO: Remove this and use UpgradePowerDrawComponent instead.
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args.AddPercentageUpgrade("upgrade-power-draw", component.PowerUseActive / (float) component.BasePowerUseActive);
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}
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public void SwitchOff(EmitterComponent component)
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{
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component.IsOn = false;
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if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
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powerConsumer.DrawRate = 0;
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PowerOff(component);
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UpdateAppearance(component);
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}
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public void SwitchOn(EmitterComponent component)
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{
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component.IsOn = true;
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if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
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powerConsumer.DrawRate = component.PowerUseActive;
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// Do not directly PowerOn().
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// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
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UpdateAppearance(component);
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}
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public void PowerOff(EmitterComponent component)
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{
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if (!component.IsPowered)
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{
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return;
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}
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component.IsPowered = false;
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(component.TimerCancel);
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component.TimerCancel?.Cancel();
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UpdateAppearance(component);
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}
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public void PowerOn(EmitterComponent component)
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{
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if (component.IsPowered)
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{
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return;
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}
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component.IsPowered = true;
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component.FireShotCounter = 0;
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component.TimerCancel = new CancellationTokenSource();
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Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
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UpdateAppearance(component);
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}
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private void ShotTimerCallback(EmitterComponent component)
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{
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if (component.Deleted)
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return;
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2021-08-23 00:54:03 +10:00
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2021-07-24 13:42:05 +02:00
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// Any power-off condition should result in the timer for this method being cancelled
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// and thus not firing
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DebugTools.Assert(component.IsPowered);
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DebugTools.Assert(component.IsOn);
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DebugTools.Assert(TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer) &&
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(powerConsumer.DrawRate <= powerConsumer.ReceivedPower ||
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MathHelper.CloseTo(powerConsumer.DrawRate, powerConsumer.ReceivedPower, 0.0001f)));
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Fire(component);
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TimeSpan delay;
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if (component.FireShotCounter < component.FireBurstSize)
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{
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component.FireShotCounter += 1;
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delay = component.FireInterval;
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}
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else
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{
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component.FireShotCounter = 0;
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var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
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// TIL you can do TimeSpan * double.
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delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
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}
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(component.TimerCancel);
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Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
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}
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private void Fire(EmitterComponent component)
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{
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var uid = component.Owner;
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var projectile = EntityManager.SpawnEntity(component.BoltType, EntityManager.GetComponent<TransformComponent>(uid).Coordinates);
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if (!EntityManager.TryGetComponent<PhysicsComponent?>(projectile, out var physicsComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
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return;
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}
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physicsComponent.BodyStatus = BodyStatus.InAir;
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if (!EntityManager.TryGetComponent<ProjectileComponent?>(projectile, out var projectileComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
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return;
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}
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_projectile.SetShooter(projectileComponent, component.Owner);
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var worldRotation = Transform(uid).WorldRotation;
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_physics.SetLinearVelocity(physicsComponent, worldRotation.ToWorldVec() * 20f);
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Transform(projectile).WorldRotation = worldRotation;
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// TODO: Move to projectile's code.
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Timer.Spawn(3000, () => EntityManager.DeleteEntity(projectile));
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_audio.PlayPvs(component.FireSound, component.Owner,
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AudioParams.Default.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
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}
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private void UpdateAppearance(EmitterComponent component)
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{
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EmitterVisualState state;
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if (component.IsPowered)
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{
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state = EmitterVisualState.On;
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}
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else if (component.IsOn)
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{
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state = EmitterVisualState.Underpowered;
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}
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else
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{
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state = EmitterVisualState.Off;
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}
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_appearance.SetData(component.Owner, EmitterVisuals.VisualState, state);
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}
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}
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}
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