using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Speech
{
/// <summary>
/// Component required for entities to be able to speak.
/// </summary>
[RegisterComponent]
public sealed class SharedSpeechComponent : Component
[DataField("enabled")]
private bool _enabled = true;
public bool Enabled
get => _enabled;
set
if (_enabled == value) return;
_enabled = value;
Dirty();
}