Files
OldThink/Content.Server/_Honk/RoundEndVote/RoundEndVoteSystem.cs

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using Content.Server.GameTicking;
using Content.Server.RoundEnd;
using Content.Server.Voting.Managers;
using Content.Shared.Voting;
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using Robust.Server.Player;
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namespace Content.Server._Honk.RoundEndVote;
public sealed class RoundEndVoteSystem : EntitySystem
{
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void Initialize()
{
SubscribeLocalEvent<RoundEndSystemChangedEvent>(OnRoundEndSystemChange);
}
private void OnRoundEndSystemChange(RoundEndSystemChangedEvent ev)
{
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if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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return;
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var player = _playerManager.PlayerCount >= 20;
if (player)
{
_voteManager.CreateStandardVote(null, StandardVoteType.Preset);
}
else
{
_gameTicker.SetGamePreset("Secret");
}
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_voteManager.CreateStandardVote(null, StandardVoteType.Map);
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}
}