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OldThink/Content.Shared/_White/Animations/SharedFlipOnHitSystem.cs

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using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared._White.Animations;
public abstract class SharedFlipOnHitSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlipOnHitComponent, MeleeHitEvent>(OnHit);
}
private void OnHit(Entity<FlipOnHitComponent> ent, ref MeleeHitEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
if (args.HitEntities.Count == 0)
return;
if (TryComp(ent, out ItemToggleComponent? itemToggle) && !itemToggle.Activated)
return;
PlayAnimation(args.User);
}
protected abstract void PlayAnimation(EntityUid user);
}
[Serializable, NetSerializable]
public sealed class FlipOnHitEvent(NetEntity user) : EntityEventArgs
{
public NetEntity User = user;
}