2021-02-27 04:12:09 +01:00
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#nullable enable
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2019-08-12 18:00:02 +02:00
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedComputerComponent : Component
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{
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public override string Name => "Computer";
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}
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[Serializable, NetSerializable]
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public enum ComputerVisuals
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{
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// Bool
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Powered,
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// Bool
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Broken
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}
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}
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