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OldThink/Content.Shared/GameObjects/Components/SharedComputerComponent.cs

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#nullable enable
2019-08-12 18:00:02 +02:00
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedComputerComponent : Component
{
public override string Name => "Computer";
}
[Serializable, NetSerializable]
public enum ComputerVisuals
{
// Bool
Powered,
// Bool
Broken
}
}