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OldThink/Content.Shared/GameObjects/EntitySystems/SharedDisposalUnitSystem.cs

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#nullable enable
using Content.Shared.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class SharedDisposalUnitSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<SharedDisposalUnitComponent>(true))
{
comp.Update(frameTime);
}
foreach (var comp in ComponentManager.EntityQuery<SharedDisposalMailingUnitComponent>(true))
{
comp.Update(frameTime);
}
}
}
}