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OldThink/Content.Server/Flash/Components/FlashImmunityComponent.cs

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Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579) * Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
2021-09-09 16:20:41 +02:00
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Flash.Components
{
[RegisterComponent, Friend(typeof(FlashSystem))]
Seal/abstract/virtual everything (#6739)
2022-02-16 00:23:23 -07:00
public sealed class FlashImmunityComponent : Component
Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579) * Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
2021-09-09 16:20:41 +02:00
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}
}
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