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OldThink/Content.Server/Chemistry/ReagentEffects/Paralyze.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Shared.Chemistry.Reagent;
using Content.Server.Stunnable;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class Paralyze : ReagentEffect
{
[DataField("paralyzeTime")] public double ParalyzeTime = 2;
/// <remarks>
/// true - refresh paralyze time, false - accumulate paralyze time
/// </remarks>
[DataField("refresh")] public bool Refresh = true;
public override void Effect(ReagentEffectArgs args)
{
EntitySystem.Get<StunSystem>().TryParalyze(args.SolutionEntity, TimeSpan.FromSeconds(ParalyzeTime), Refresh);
}
}