Files
OldThink/Content.Client/GameObjects/Components/Construction/ConstructionGhostComponent.cs

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using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{
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[RegisterComponent]
public class ConstructionGhostComponent : Component, IExamine
{
public override string Name => "ConstructionGhost";
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[ViewVariables] public ConstructionPrototype Prototype { get; set; }
[ViewVariables] public int GhostID { get; set; }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(Loc.GetString("Building: {0}\n", Prototype.Name));
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
}
}
}