Files
OldThink/Content.Server/GameObjects/EntitySystems/CellChargerSystem.cs

26 lines
722 B
C#
Raw Normal View History

using Content.Server.GameObjects.Components.Power.Chargers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class CellChargerSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(PowerCellChargerComponent));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
var comp = entity.GetComponent<PowerCellChargerComponent>();
comp.OnUpdate(frameTime);
}
}
}
}