2018-07-26 14:26:19 -07:00
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using Content.Server.GameObjects.Components.Power;
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2019-04-15 21:11:38 -06:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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2018-07-26 14:26:19 -07:00
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namespace Content.Server.GameObjects.EntitySystems
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{
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internal class PowerSmesSystem : EntitySystem
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{
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(SmesComponent));
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}
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2018-08-02 08:29:55 +02:00
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2018-07-26 14:26:19 -07:00
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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var comp = entity.GetComponent<SmesComponent>();
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comp.OnUpdate();
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}
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}
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}
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}
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